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Okay, so I found the problem. I deleted everything, except for the folders Levels, ModelsF. SoundsF, MusicF, TexturesF and VirtualTrees, because those had some new things that had no replacements. Still crashed. Then I moved those folder to a separate place and little by little, added them back in, to see which file is causing the problem. It was a file called zzzz.wld... This is a temporary file I used for mapping. It's the copy of the geometry of a Revolution deathmatch level called Gvide. I had some ideas around it, so I had this temporary file to keep that idea until I was going to use it. It was nothing but two World Base entities. Maybe, something about the geometry is a Revolution exclusive feature that's incompatible with vanilla?

Anyway, someone reported crashes with your grenade fix and I also had crashes when firing grenades (the editor was still working during this time), so I think I'm going to have to find a different solution.

Happy new year, by the way. You said that a few messages ago and I meant to say it back, but forgot.

(2 edits)

I installed Visual Studio 6 with service pack 6 on Win10x64 (Virtualbox VM).

Indeed, the fix for the cluster grenade did segfault on version 1.07. Although on version 1.10 everything worked fine.

I rewrote the fix and tested it on version 1.07. Everything is working. (I started the server and tested with different friendly fire modes)

At the same time, I disabled the damage from the cluster grenade at the Easy and Tourist difficulty levels.

Fix (Source code) and ready-made libraries for 1.07 at the link.

Compiled from the latest source code archive from  January 6th (Update 5)

https://disk.yandex.ru/d/joEZLY6VW1rvGg

Here, for clarity:

https://github.com/tx00100xt/SE1-TSE-Sequel/commit/d6c3f90fc9c00188ab5a2b2fa46ba...