There is simply no motivation to play honestly in LonaRPG. On Hard/Hell difficulty, all suffering is eliminated by the Save/load system. So Lona will end up, for example, in slavery, only if the player is VERY bored. Doom difficulty- is generally the easiest of all for players. Doom is played only by hardcore players, who know almost everything about the game - bugs, glitches, gimmicks, exploits, etc. Are they suffering? -Do not make me laugh! Players simply have NO motivation to suffer. Why suffer in vain when you can just load a saved game? I’m generally silent about Doom - it’s not the players and Lona who suffer from the game, but the game that suffers from the players and Lona.
If a progression system like the one I described was added to the game, Hard/Hell players who get into trouble, WILL suffer until the very end rather than loading a save game, because there will be a reward for their suffering. And if there is a reward, then there is also motivation to suffer for it. Hardcore players will also suffer on Doom because they will become less careful and will start making mistakes that will land them in sticky situations. In addition, Doom will be played not only by hardcore players who know everything about the game, but also by less hardcore players - and there they will suffer from their mistakes and ignorance. They will suffer greatly. But not in vain. After all, there will also be a reward for their suffering. This means that they will not quit the game, but will continue to suffer.