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Hi there, enjoyed the release so far once I got into it, but it took a bit to get there. I can see you've already remade the opening once, but imo the pacing still isn't quite there; the scene with the bank robbers before the heist just drags a little too much imo, and given they don't even have names it's fairly obvious they're not important characters. Once we got past that it was really good, but it being right at the start might turn some people away. 

I'd suggest going through that part and working out what parts you don't need just to streamline it a little more, and also maybe consider coming up with codenames for each of them so they seem a little less expendable. Perception is important and if you give away that they're irrelevant mooks, it makes it even harder to justify spending so long with them narratively. 

Hope this help, outside of the slow open I really enjoyed what you've done so far and am looking forward to more.

I originally just wanted to use some code names to refer to those non main characters.
If you think that not good, I will start adding real names to them in the next version.

It doesn't have to be too elaborate, just as I said, I found myself very uninterested in them because they were very obviously not important yet it took such a long time for the main character to enter.