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Extremely interesting, but frustrating in implementation.

I understand not wanting to overwhelm the player with information, but it feels like I'm missing puzzle solutions because I don't know the rules of the game more often than just not having the right ideas.

I also hae quite a lot of trouble trying to balance thinking of what the AI will actually do in response to my layouts with trying to remember what they're supposed to do, in the youtube video that I learned about this game from there was an arrow on the floor showing the intended path which seems to be absent from this build? Seems like it would be extremely useful for not getting headaches. 

As the game is, I often feel like I'm brute forcing the puzzles as much as I'm reasoning out solutions and it's not very satisfying, though I suppose that's a pretty accurate feeling when trying to design levels for players.

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Could you please let me know which puzzle made you feel like you didn't understand the rules? I tried to introduce every mechanic/interaction with a very small puzzle to make sure that it's hard to get it wrong, but I might have missed something.

About the line showing the solution - yes, this is coming probably sometime in late January, along with some other updates due to the feedback that I've received. I didn't include it in the first public build because keeping the line readable in puzzles where you can visit one square 5+ times while not obscuring the puzzle itself is not trivial.