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(4 edits)

Updates

- Dynamic Parallax Map v11 - Introduces a large number of internal improvements developed over more than a year of continuous work and updates, originally intended for my personal use.

The main goal of this update was to optimize the plugin's overall performance, and the results have been highly significant. The plugin now consumes considerably fewer resources, uses less RAM, reduces processing load, and runs more smoothly and efficiently. This not only improves the performance of the plugin itself, but also frees up system resources, allowing other plugins and game systems to operate more reliably and efficiently.

In addition, several bugs and issues from previous versions have been fixed, improving overall stability and compatibility.

While it is easy to summarize this release by simply saying that it includes numerous optimizations and performance improvements, fully explaining every change would require going into technical programming details that would make this description unnecessarily long and complex.

For that reason, I will focus on the most important point: version 11 represents a major step forward compared to version 10.0 This is not just a maintenance update, but a deep revision of the plugin's internal architecture, bringing substantial improvements in efficiency, stability, resource consumption, and overall performance.

It is important to carefully read the included documentation files before using this version:

  • "UPDATE 10.1 INFORMATION.pdf" (English)
  • "INFORMACIÓN DE LA ACTUALIZACIÓN 10.1.pdf" (Spanish)


- Dynamic Parallax Map v9.1 - Fixed an issue with some maps not loading images for the entire map.

- Dynamic Parallax Map v9.0.1 - Static layer corrections not loading correctly and cleanups in map changes.

- Dynamic Parallax Map v9.0 - Added the option for fixed or variable Opacidad in static layers through a fixed value or variable ID.

- Dynamic Parallax Map v8.9 - Main base.


- Dynamic Parallax Map v8.9 - Main base. Code optimizations