Author, you did a great job on the game and I really liked the main idea of your project! However, there is still a lot of work to be done. Brief list of problems with version V0.321 1) there is no final scene after defeating all the bosses (or at least a comment that the ending is in development). 2) No influence of the main character’s height on gameplay (it is used only as currency) 3) Low stakes in games, which forces you to engage in monotonous grinding of bosses. 4) the game slows down in the battle with the water boss and in the maze of the forest boss. 5) a meaningless reward for a secret key. 6) a sad and broken boss with a black ball - if he is not defeated immediately at the 1st stage of growth, then it will be impossible to defeat him later.
Hey wwwarter:
1) the game is not finished so no ending yet
2) Height influence is already added for Alisa game and Celestria game in V0.4 ( Patreon Version)
3) V0.4 the Patreon version has a height wager increase for higher bets.
4) Again V0.4 has low quality mode that removes the weather effects that's causing the issue
5) The secret key has multiple ways to be used, returning the key isn't the real path.
6) Again Celestria's game scales with your height the bigger you are the easier it becomes, I also nerfed it in V0.4.
Also, I would like to see the following in the game 1) see the scene of the hero’s complete defeat in a battle with the boss, where the boss becomes colossal in comparison with the hero and personally finishes off the hero in his own style. (It’s also good that the boss visually reaches the final form of growth - this is the end of the hero after all...) 2) a little more logic in locations (for example, in the battle with Alice, add a force shield that restrains her) 3) add more dependence of the boss's growth with his abilities, for example a special attack. This can also be done with the growth of the hero. 4) variety and randomness of battles - a random meteor shower, a gold coin or something else like that.5) change the picture of the trading demon to a more pleasant one. I was forced to look at this creature while saving and loading the game, and it was a dubious pleasure. 6) more plot twists and options for interacting with bosses and more images with their poses. 7) I'm not a fan of BE, and I don't think that all bosses should have huge breasts, even at the final stage of growth, but that's just my personal opinion... 8) you can also add a room with defeated bosses, where we can talk to them or have fun with them more... intimately.
1) Will not answer this.
2) Alisa isn't restrained?? it's not sm
3) they already have
4) Randomess isn't always better
5) No some people like WG so she will stay, It's same answer if someone ask me to remove FMG or BE or whatever.
6) This isn't a visual novel adding reaction emotion and more will increase work load 10 times. This is content creep and will not happen.
7) Same as point 5.
8) No cause of lore reasons.
9) same as point 6.
Point 2 - I meant that Alicia is kept from entering the village by a magical force shield, which she destroys within a minute. It's just strange when the ground shakes and the boss is 1.5 meters tall... Also in that village there is a descent into a dungeon with 4 seals and there are no pictures of the stairs back.You can also add a demonic circle at the boss spawn, which seems to buff the boss (for Sirianna and Alicia) in his dimension (this is a logical question about the strength of the boss when he is 2 meters tall, when your hero is 2000 meters tall...) Sorry for the grammar in the text, I don't write English very well.
point 5 - I meant that everyone who plays your game will be forced to look at the merchant with saves. I thought maybe it should be made more neutral to improve the experience for most players... anyway, I don't have any statistics on that. It’s just that this character will be remembered by everyone who saves/loads lot into the game.