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I enjoyed the aesthetics a lot - the music and the visuals really reminded me of Rym 9000. It took some time to get used to the gameplay but I really wanted to hear the rest of the bgm lol, high score is 157.

Some notes:
- I really wish it were possible to change the controls and use arrow keys, wasd felt really unwieldy for me as most 2d games I played, those without mouse input, use arrow keys for movement
- Sometimes there would be downright cursed segments where you have to switch modes right after using a few abilities in quick succession (or die), the difficulty spike felt a bit random as a result
- Player hitbox felt really wide and inconsistent, especially when using the dive move. Often I'd fall into the spikes and die, when it really seemed like I was gonna make it - I didn't use the dive move much as a result
- The dash move only works in the air, if you try to use it while walking in order to get over a pit - you will fall. It didn't feel quite right, and I don't see any point of using it on the ground if it does that
- Deaths felt very abrupt, booting you to the main menu immediately, and it felt like the flow of the game was disrupted. Some way to do a quick restart would have been very nice

If I could change the controls then I'd definitely try to go for the 300 score. Still, I really enjoyed the aesthetics, and the bgm made me keep going until I heard it loop ^^ Hope the feedback will be of use, and congratulations on finishing the jam!

(+1)

Thanks for the feedback! And yes. Everything you've said is being changed. We're going to make controls customizable, have a death screen with restart/main menu options, more audio controls, and all the necessary stuff to bring it together. We've also made some changes to what segments are allowed to follow others at higher speeds and moved the player to the left a bit. Both of these changes should give more time to react and remove some of the seemingly impossible sections