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(1 edit)

Thank you for playing! It's shame you couldn't get to the end of the second level, but I'm happy you enjoyed it despite that ^^

By the way, I'm considering adding a "relaxed" mode to the game later, better suited for people who don't play bullet hells often. Would you tell me which parts of the game were the most difficult/problematic for you?

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Ah what I could recall is two rows of enemies which shoots bullets, one row a the top of the screen one tow at the bottom. I failed to destroy enough of them and the bullet rains was a disaster for me. Again, I was never good at shoot 'em up so maybe not a good sample point :)

One thing I can think of tho is some sort of invincible cool down interval after the play was hit so that the HP won't drop down super fast? (If there is already one then maybe it's too short and I just didn't notice)

(+1)

Thank you, and don't worry, yours is a very valuable sample point! I'd love for everyone to enjoy my games, not just shmup veterans ^^ (honestly I don't think my games cater to them anyways lol)

Regarding invincibility - there is indeed a window but it's really short, 0.1s (so it takes ~1.6s of constant damage taking to die at 16 hp). I'll probably keep it that way, but for the relaxed mode will likely double the starting HP, and adjust patterns to be easier to predict and "solve". Again, thank you for playing and for the feedback!