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(1 edit)

Thanks! Yes, it does seem that some of the skills need to be boosted, and others pulled back. I did a successful fire mage run today and, again, was able to coast to victory on Dominate and Freeze. 

For Dominate, I could see having a duration as a way to bring it back into balance. Possibly it could have a maximum number of hitpoints which can be controlled at one time (currently, it makes encounters with big, scary high-HP monsters semi-trivial).

For Freeze, possibly frozen enemies could be immune or resistant to damage. Logically, I don't know whether it makes more sense to take more, less, or the same when encased in a block of ice. From what I can tell, it's main usage is easily killing single target enemies, not freezing them in place for any other tactical reason.

Alternately, one could boost the damage output of Tornado, Fire Sphere, etc. 

Another issue is that STR and DEX classes don't have extremely powerful skills to cross-class into. Maybe Strafe Attack and Bear Trap would count?

(+2)

About strength and dex cross-classing - I find they benefit the most from picking up other class skills. Unlike a mage, where having more spells only increases versatility, more CD talents is a multiplication of the dmg output. Warrior/Barb absolutely love to get the active talents from each other. If you get shields up, power strike, cyclone strike and charge you can keep cycling them for huge damage output. Take a few duelist talents as well, always strong! Rogue/Ranger abilities also complement each other perfectly and are a massive power multiplier. Perfect aim, power shot, bear trap, sleep bomb? The things you can do with those are downright unfair to the enemies haha.

Freeze/dominate are just broken, don't compare anything to that xD