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(+1)

thank you for feedback. Don't you like the way camera moves or shakes? Have you got any suggestions to fix it?

(+1)

Being as I don't know what engine you're in or your approach no. I would just say to smooth it out so I don't feel sick when I'm moving quickly

(1 edit) (+1)

Hey! I've found a magic number for the camera movement if you have the pixel perfect component on your camera... 

transform.position = Vector3.Slerp(transform.position, desiredPosition, speed * Time.deltaTime);

is what I use, and speed = 2.5f

Hope this helps.