thank you for feedback. Don't you like the way camera moves or shakes? Have you got any suggestions to fix it?
Being as I don't know what engine you're in or your approach no. I would just say to smooth it out so I don't feel sick when I'm moving quickly
Hey! I've found a magic number for the camera movement if you have the pixel perfect component on your camera...
transform.position = Vector3.Slerp(transform.position, desiredPosition, speed * Time.deltaTime);
is what I use, and speed = 2.5f
Hope this helps.