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12/26/2023                                                                                                     Version: Unknown

My Experence and Feedback:

I really enjoyed with this game, The controls is a kinda confusing the first time, I had the check this website to saw it. , the gameplay is so smooth I really like it, the animations and effects is pretty impressive and I like you added the originals FX Sounds of shooting flintlock/musket of the own Kurumi Tokisaki from Date A Live/Bullet Series. The lock camera to anchor the screen in  the enemy is pretty cool and I like it shows their health, on my Date a Live Roblox Game I have something like that, but yours is 1000 better lol. The enemy´s AI are great worked I think and I like there are diferrent types of enemy, It makes more frenetic on combat (I don´t know if "Frenetic" makes sense what I trying to explain how feels when someone plays the game, Im spanish and my english grammar is not my best, sorry for that)   

And the UI Menu I like you added the effect of moving (I mean the transitions) on Roblox is called that "TweenService" or "tweening UI"                 I don´t know what name has on Unity because I´m not a Unity Dev.

I see the games has potential and I hope this prototype could be someday go to the final version being a complete game with your goals complish.

Suggestions OR Bug/Glitch Found:

Keybinds UI

It could be more harder to new people if they don´t know how to play so my suggestion is add something like Textlabels on the HUD showing the keybinds when they press a key on the keyboard or check it on the settings menu.


Enemy could be stare mode on "Queen´s Castle Map" when there are on the stairs:

Sometimes for no reason on that map when a enemy are on the stairs they stay AFK like if they were waiting for something. Maybe you fixed that on the new version what you´re working right now, but who knows.


Falling Infinite:

 if you´re in the corner and you jump over your enemy, you could get collision problems like the tipic falling infinite. You can escape of that fortunally if you try to move with Dash/Teleport Ability.


Anyway that´s all, if you publish a new version and you need bug reports or whatever thing you can trust me!  ;P 

Thank you for the response!

As for the controls, there will be a tutorial introduction on the next build, playing with a controller is highly recommended

And thank you for reporting the bugs, most of them are already fixed on the version Im working on