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can you explain why this game eats 20gb of ram?

That's fairly strange. Maybe there's something in Godot being funky. I'll pass this on to our programmer :o

(+1)

There 2 reasons this is (likely) happening

1: poor planning on my part. I thought this project would be smaller than it ended up being so I didnt use best programming practices as the project grew. Especially to get it out in time for Christmas.

2. The way the animation is handled is every 6 frames it loads a new image from memory and updates your screen with that image. This is very inefficient, given its loading dozens of frames from memory every second rather than just storing those in RAM or animating in engine.

 I have some ideas on how to fix this, ill run some tests and release QOL update to hopefully make it run more efficiently.

Thank you for your feedback, hopefully the heavy ram use didnt effect your enjoyment of the game!