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EG had animations at the beginning but they were changed for stills to keep the workload light as I'm a solo dev and I do the drawing too...  never the less since the time I removed them I promised they would come back eventually when the game had stronger mechanics.
hopefully, that will happen after we have added more poses and have polished some other aspects of her.

Apreciate you taking the time to share your ideas

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yeah. If the animations had more movements than before, it will be godlike game. Also, this game need an advanced customiztion. Where we can adjust the body size or body parts size. For now this is the only things that is lacking from the game. Aside from that, everything else is fine. Also, as an anime animator, I also appreciate your solo works as well.

My man knows the struggle!
Animating is really hard, and if you mix it with customization features it can become a nightmare!
But we'll get there!

(1 edit)

Animating is indeed hard. I also create solo animations related to anime. Like live wallpapers or an actual videos. We need to follow all 12 basic rules of an animation when we create an animation. We might think we can do it but our body and mind fails us before we even can finish it. To make one animation we at least need within 30 frames per scene but to make it smoother, it at least need over 60~70 frames per scene. Especially, when focusing on movements, there is a chance we misses one frames as well. Which makes the animation immediately weird. Also, after we finalized the video and found one fault in the animation at the end, we have to redo it all over again. Not only that, the coloring also sometimes runs out of control when we coloring every frames. As an animator, we have even more painful problems as well. Like PC or the animation software malfunction while we doing the animation or lags/low fps. Your animation even have voices on it. The lip sync is perfect but it will be harder when the animation became smooth. So I will wait and see your hard work in this game as well. O7