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That's a really clever mechanic. I would just make the notes change automatically, so that the player just needs to press one button (because there is no real need to do otherwise now), the melody could also change depending on the enemy you are fighting. I would also think of different things that the note lengths would do, because I found myself just using quarter and eighth notes. Maybe playing specific notes in sequence could trigger some kind of combo.

From technical aspects, in the tutorial, you start playing notes right after the dialog. So I messed it up a lot, because I wanted to skip the dialog and then start playing notes, but I kept playing an eight note at the start and failing. Also I would use a more pleasant sound for the notes, because it got really annoying for me after just a couple minutes of playing

Thank you so much for the feedback!!

I considered creating automatic melodies, and while you could get through the game with 1 note, I think a lot of the magic comes from creating your little tunes. I did think if this were a full-length game(it's too short for it now) finding in-world songs that do special things would be cool, having it work similarly to the Ocarina. So I would love a combo system like that if it were to be expanded.

Thanks for the tutorial feedback! Maybe a little quarter-second wait after the dialogue where input is ignored? I'll keep the sound thing in mind as well.

Really, thank you so much for playing the game and leaving feedback :D I appreciate it!!