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Looks amazing! Just as a note Unity wasn't able to render the materials correctly at runtime until I commented out this line of the shader:

I don't know much about shaders so I'm not sure what this is actually doing or what I'm losing here haha

(+1)

Yes certainly :D i updated the files and fixed the issue and also added a wave scale for easier usage on bigger water surface Thanks for pointing it out, That happened because i forgot to add some codes for the shader to work with unity fog system thus the issue happened but i hope its fully fixed now!