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First of all thanks for the review ^^
combat will get a rework soon while the exploration will be changed with the next two updates, replacing the rng based encounter system with a simple map where you can find special things and randomly can encounter enemies.
I want to make the transformations more meaningfull but at the same time don't want any abominations build out of 10 races.

Good to hear that combat and exploration are getting a reword. Suppose this is what I get for playing games still early in development with a bunch of placeholder content.

It is fare to worry about overly complex combinations. However I don’t really see a need for that, it is fine if all the major transformations override rather than combine. The issue is more that 1) you will only get transformed outside of a bad end by deliberately using a transformation item and 2) there doesn’t seem to be all that much impact from being transformed. Or from being any particular race. At the moment it is almost entirely cosmetic. Hope to see more dynamic interactions in future builds.