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(+1)

Yup. That's the winner.

I was blown away by the humour, the way all the visual, audio, sound and narrative pieces fit together. As an adventure puzzle game there were no moments of 'how the heck do I do this', and the character was speedy enough to get everywhere fast. There were even hints when you drowned of what button to press, so I knew right away I could jump!

The only two minor things I can comment on are that you can enter the tree tiles sideways, but not from the front. If this was intentional then great, but if not it allowed some shortcuts in the water jump section.

The other thing was that jumping when you slightly overshoot the lily was a bit odd. You still jump but not so much. But on the other hand the fact you have a grace period before drowning was stellar. Colours were vibrant, characters all read as their roles. 

Alright, for the sake of having any criticism whatsoever, the game screenshot has mixels :p

Seriously impressive game! I would love to get a look at the code and see how you managed it all, but I'll let you keep your magician's secrets <3

(+1)

wow! Thanks so much for the feedback, I’m so glad you liked it! 

The water collisions are definitely the jenkiest part of the game, unfortunately I wasn’t quite able to get it perfect before the deadline. 
the trees are also a little weird I know. And yes the cover image has bad mixeling I kinda threw it together last minute and I’m really not much of a visual artist lol.

Anyway thank you so much for the kind words.