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The controls on this one feel really clunky, but the resource management puzzle works pretty well. I feel that the concept of darkened areas could have been expanded on more, but I'm not really sure how I would've done that. As it is, the game feels simple enough that I wasn't really compelled to try again after dying a couple times, but I think the underlying ideas form a decent core, they just needed to be fleshed out a little more.

I recommend considering the principle of risk-and-reward deeply. As it is, the most rewarding places are also the safest, because you can see what's going on, so there's little encouragement to venture into the unknown.

thank you for your feedback. Why do you think the control is really clunky? Actually the control response immediately of your input. 

Primarily the actual setup of the control layout. Why are mine and attack different buttons? They are also placed in a very idiosyncratic location on the keyboard.