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What a great material, thank You for sharing this !

I would like to ask to clarify one thing :

"Once the desired number of hexagons in each area is calculated, a script goes through each number from 0 to 50, and if an area has less hexagons than that number and than its desired number, it finds a non-claimed contiguous hexagon to spread its realm to"

Realm areas seem to have nice wild irregular shapes overall, but their progress towards the middle is more regular. If the algortihm for realm proliferation was random, there might have  been holes of water inbetween connected areas. Is there any trick to this non-claimed contogous hex seeking algorithm, or am I overthinking ?