NPC is by far one of the best prototypes I've played. The writing is really cheeky and well-humored and that makes the main character very likable. However...
At some point during the 12 minute mark of my playthrough I was just tired of reding so much text. I'm the type of player that doesn't skip any dialogue because I think it's cool to see what the characters have to say... but this is a 2d puzzle/platformer game. There is no need for so much dialogue, or at least not so much dialogue in the start of the game.
If the protagonist's banter with her incompetent bosses was spread out through more levels, it would be much more bearable I feel.
I spent so much time reading dialogue that I couldn't even get to level 3 without spending 17 minutes in the recording so maybe reducing dialogue (or spreading it through more levels) and giving more focus on the puzzle gameplay would be better to make the game's gameplay x story ratio a little more balanced
Also I noticed some sprites were scaled up a bit weirdly, making them seem low res. The main character looks very crisp but the slimes and rocks look low res for example.
Other than these issues, the game itself is very fun and you can see a lot of effort you guys put into it. Well done!