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Well done. I like it.

Jumping was bit float'y, but it did the job. 

Low hanging fruit would be changing viewport setting with nearest filtering, and others for pixel art game. 

Regarding theme, I see where you were getting at, it might fall short due to visual implementation as you could see the light orbs anyway. but with some work i could have been more fitting. I can understand that it is quite hard to work with lights in Godot 4 ATM.

Keep it up!