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The game feels good to play. The particles, sounds, and small details all increase the sensation of spellcasting. The music is really charming, and I think a great example of how music can completely transform the entire atmosphere of the game. On the visual side, the color choices, light rays, and setting is easy on the eyes and has a dreamy, hazy look. The passive spells and the blue shard that arcs around the player is a very satisfying visual effect and makes me curious how it was done. Since the default spell is only really good at dealing with single enemies, I like how the right-click spell deals specifically with larger groups.