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Nice concept and interpretation of the mode theme. I think it has potential to become a really smooth platformer if you flesh out the mechanics. I found the levels a bit difficult, maybe the difficulty ramping was a bit too intense. I died very often from hitting the environment which was very unforgiving when it sent me back to the start. I think the default key bindings were somewhat unintuitive for my brain because I am used to "A" being a movement key in most platformers. Maybe binding "E" would be more intuitive? Otherwise, I hope you keep building these mechanics out in a more complete game, you have something good going!