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(+3)

The game seems to have a nice premisse and is well written, but i feel like it may become a problem to develop it given that each path seems to be a different combination.
even with just 3 characters the number of ways you can combine in a different order is already 9, so 9 different combos, unless they eventually lead to the same ending (as in " demon + wolf = wolf + demon"), but even then, character interactions change. with 4 it goes to 24 combos and alterations.


each different transformation also seems to lead to slightly different dialogue for each subsequent character, so it will be a giant problem to account for all possibilities.


One suggestion to "fix" this possible problem would be to limit the ammount of different characteristics the main character can hold at once, forgetting the oldest or choosing which traits to lose, or to limit the order ("going to the abyss will lock you out of getting back" or "Wolf sees demon traits and runs away scared" kinda deal).

Nevertheless, the art is charming, the story seems to have potential, and the scenes are nice, but combinatorial explosion makes me scared that it will halt its development out of sheer quantity of endings and combos.