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no clue how you managed to pull of making MULTIPLE games for this jam. Extremely impressive. Not only that, the games are fun! Great work 

Thank you!!

Indeed, putting in multiple games meant we had a huge amount of overhead, which required us to program it kinda more properly than it usually needs to be for jams, as we wanted to save time by having re-usable elements.

I come from a Unity C# background, but we ended up using Godot here after all the scandal stuff, I also wanted to give it a test run - we also went with GDScript because C# doesn't work with the newest version of it. So we were learning a lot, but honestly, I really want to shout out Godot here, the iteration speed is FAST and even our builds were created in ~15 seconds for Web and Windows which saved headaches.

I'm really glad you had fun with the games!