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(2 edits)

thanks so much! i put a lot of thought into it, like for instance, of course Teleco speaks through static, but the Channeler's speech is based on the way old movies used to subtitle foreign media with yellow Helvetica font on big black bars. if i had more time, i would've made the Channeler's speech come in per word and in multiple lines in 4:3 like those movies too. i could've gone a little crazier with the mechanic, like there are parts where the volume pushing requires you to start low and bring it up (naturally letting you do a low pass filter sweep with the audio in time with the music) but without disjoints it doesn't have much depth, so i was planning on making a Sleep Mode/Timer ability where you can put the creatures to sleep to time some things. or they'd be riding in on conveyors at regular intervals or something. 

i was also unsure of how the creatures (gaomono) should trigger their audio waves, i thought it would be mean to have to coerce them to roar, but while listening to what my audio person made, i thought it would be cool if they just naturally sang every other bar with the background. i ended up editing the original composition just a little bit to fit the concept.