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I really like this, i needed a xianxia game for ages and now there is one!
So i'm really looking forward to where this goes, finished one playthrough and despite how bare bones the content is, i really see the potential
So please please please don't give up on this game, the world needs a game like this

Here's a few suggestions i'd like to point out based on my playthrough, sorry if any of these are included in the roadmap:

1. add how much your stats actually changed at the end of the year window, like sure, i can check it myself, but alot more convinient either way.

2. add tooltips or slight explanations for what the stats do and what activities they are utilized for.

3. Display the lifespan of a character.

4. Add enlightment events when you allocate time for cultivation, like gaining elightment increases progress more, and the lower your mind is, the less chance of this happening.

5. Make it so the success rate of the assignments changes based on your stats, and make difficulty levels for them, so higher difficulty as a result of  lower stats means less chance at success.

6. Psyche and comprehension could be one stat as "intelligence", that affects the same stuff both the stats did, adding onto that, add a 'mental state' or 'mood' attribute instead, which will actually influence breakthrough chance

Anyways, good luck at development!

(1 edit)

Thank you for trying out the game 😊

And for the suggestion :

1. It's already on the plan. I probably gonna add this on v.0.1.2.

2. We have tooltip in v.0.1.1 (which in closed testing phase), although just the very basic of it. I will improve it more on v.0.1.2

3. Also already on v.0.1.1 😊

4. This is an interesting idea. I'll try to figure out the design for it. Thank you for the suggestion.

5. This is also on the plan. Might be in v.0.1.2 or the next after.

6. Psyche and comprehension is a bit different. Psyche is somewhat similar to Willpower while Comprehension is Intelligent. And psyche would affect your divine sense, which in the future would have higher role to play. While comprehension might also have other mechanic that I'm planning to add in the future. So those two need to be different.

Mental State (we already have that in the game) is major influence in breakthrough chance. Which is I always recommend player to try to have a decent mental state.

But yeah, thank you so much for giving an in depth suggestion. I hope you'll keep coming back for future updates 👍