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IMMACULATE VIBES, MORE PEOPLE NEED TO PLAY THIS ASAP! GODDAMN! i loved EVERY LITTLE BIT of this game! the scene setup itself is already such a cool shot, and if that wasn't already cool enough, playing with the topdown perspective INSIDE of one of those tvs makes it even better! all of the "settings" options helped lend to the vibes even more, and i especially loved how you used the volume to your advantage in the level design. i can't believe a game that looks this good ALSO has awesome gameplay!!! and then there's the ending, oh my god that was so cute, i can't even begin to think of how you might've done that!!! please make more games like this i beg of you!!!!!!!!

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you're too kind dude, thanks for the energy 😭 i tried really hard to sell the idea in a tightly focused package that looked and felt good. i had the late realization that this actually counts as a 2nd-person perspective game because you're playing from the perspective of someone who is watching the character you're controlling. the reason I have a wrapped-up wired controller in front is to show that nobody's actually playing the game, it's being haunted. but one of the things i didn't have time for was the D-pad and buttons moving on their own while the Channeler uses a remote to change the volume. or even better, their fingers pressing buttons on the TV.

i thought it would be funny if the game were rigged to a Satellaview SNES module to justify bridging between a TV antenna CRT and a SNES, but i don't actually know how that thing works so i didn't want to mess it up. i had to make at least one checkpoint and figured to make it so Teleco crawls out of a TV because i thought that would be funny. and then of course at the end the "gaomono" (the name of the creatures) comes out of the TV it'd be like hey yea, this isn't only Teleco's trick.