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(+1)

Bro this game is SO GOOD! As an avid enjoyer of precision platformers, the controls are amazing. The jumps are really tight, so you really have to use the wall slide and wall cling. Each room plays like a puzzle. The turrets are so cool, and the "AHA!" moment you get when you figure out how to complete a room is only surpassed by the feeling of actually completing it. The area I eventually gave up on was where there are a bunch of turrets on the right side and you have to fall down and then climb back up over them. I got through it all going down, but when you grab the upgrade and have to come back up, it was tough. It's the kind of game where I could definitely get it with practice. Great job!

Bro knows game design really well.

(+1)

Thanks for the kind words! Nice to hear that the difficulty isn't turning away people as much as I feared. It's funny that you say the rooms play like puzzles, because that's the exact mindset I used to design them. Movement where you have to use your brain and think about different routes and how moves link together.