First of all, really great game, even with it's alpha state. Superb. I never thought I would donate to an erotic patreon, but your depraved skills are just that good, I may just have to. On just a gameplay basis, I think I actually like ero dungeon more than darkest dungeon. Let my feedback be proceeded by a choir of busty angels singing your praises. Here's my feedback (I'm drunk rn):
- I found my characters getting the curiosity crest far more than the other crests, which was a little disappointing. Variety is better. Similarly, I found all my girls got max submissiveness, then max desire, then their libido increased. I very very rarely saw masochism, or exhibitionism increase prior to those other desires maxing out. Again, variety in the girls would have been better.
- I noticed the crests would sometimes switch to a different type. I'd have preferred if they were a little more of a permanent feature of the girl, that I would have to keep in mind in the long term. It is a tattoo after all, they're permanent.
- The defensive enemies like the ratling paladin were a chore. If I didn't have three DPS classes, the fight would just drag on after I had taken out the other enemies. I lose interest in the fight once I know I'm going to win, and that the enemy isn't going to make my girls more lewd. This could be countered by preventing tank enemies from targeting them selves with healing and guarding, so that once the other enemies are dead, they can't drag on the fight. Or it could be that there is some erotic consequence to the fight dragging on, such that the enemies' turtling keeps me engaged. Or, you could just give every tank character a self destruct like the weakness scanner.
- On that note, I'm not really interested in fights without erotic enemies. A fight with just weakness scanners, or just guard robots doesn't activate my neurons.
- This is a more conceptual problem. Ero-witches had this issue as well. The game lacks climaxes. The affliction feature is a great start, but as an erotic game, I need periodic moments where the eroticism is pumped to the max, and I can think: "Damn that's hot, time to bust". As it stands, the game just maintains a very baseline eroticism throughout. Perhaps if erotic moments chained to multiple characters, or if the kidnapping only happened after characters had been afflicted several times, and each affliction happened with greater ease than the last. Other erotic games I've played that have done this well have had erotic mechanics that self reinforce, resulting in exponential erotic handicaps.
- The kidnapping feature is a stroke of brilliance, but it undercuts the eroticism too much by having your most afflicted girls disappear from the scene. Imagine a porno where the main girl that the camera has been focusing on just leaves half way through. It's a pressure release valve where the pressure should remain building for a little while longer. Once they're kidnapped, perhaps they could be visibly getting fucked in the background, until the fight ends, which would provide additional ero, while reminding the player of their failure, which is also ero.
- The kidnapping corruption didn't feel like a severe enough consequence. I felt too laid back about rescuing my girls. I felt like they might even get more corrupted while they were in my party than when they were kidnapped. That shouldn't be the
case, they're in the belly of the beast!
- I'd prefer if the parasites had more erotic consequences, rather than just combat buffs and debuffs, and had some visible effect on the character model.
- I never actually saw a hypnotic suggestion triggered. I can't figure out how they occur. (more of a bug report)
- It might be nice (although this might be a tough ask) if the girls were primarily effected by one mechanic at a time. It would be great if I had one girl that was very effected by parasites, and one girl that was very effected by hypnosis, and one girl that was very effected by cursed items. Heterogeneity between girls would add texture to the game, where as it stands the girls start to become a little homogeneous. I can't even imagine how hard it would be to balance a mechanic like that though.
- Really liked the cursed classes system, but I found it to be by far the most dominant mechanic, that really overshadowed everything else happening to the girls. Here I have my warrior that I'm training up, and I'm enjoying her corruption as I try to make her stronger, all is great. Then bam, she loses her top in a dungeon, and now she's a cow girl, and her breasts are huge just like everyone else's, and me trying to get her to stop being a cow girl makes up her ark for the next few hours. God forbid you let her durability get low again, and now she's a maid, and I have to make her a veteran maid, AND a cow. Girls develop in my mind into their own distinct characters over time as I play with them, and as stories develop in my head from the gameplay, which the cursed classes could play into. However, the class changes stick around for so long, happen so frequently, and have such drastic consequences, that I end up with all my favorite characters rendered into useless novices for way too long. I want to delve deeper, fight harder dungeons, but I have to turn every single character into a veteran cow, maid, and prisoner before I can do that, because my girls' levels keep getting reset.
- I could do with less of the narrator undercutting my girls orgasms by asking what they're doing. I want to enjoy the moment, although the line is good as a joke now and again.
- Could you add a little more ero audio? Surely there are all manner of audio samples of moans and squirts available freely on the internet?
- During fights, I found myself jumping between character profiles constantly, to determine which development goals I could get during the fight, which was a little bit of a hassle. Some way for me to see the possible goals without viewing all the profiles one by one would be nice.
- I wouldn't mind cursed equipment sticking around for longer.
Damn, that was way too many bullet points. Please keep up the great game development, I will wait patiently to see how it grows!