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I remember playtesting this game during one of your first playtests and was able to get through your game without much hassle. I'm glad that your group made the conditions to beat the game more airtight to keep the player within the narrative at hand because from my past experience with your game I was able to skim some of the story.

One of the things I would recommend to improve for a future build is to maybe see if you can update some of the UI textboxes. Maybe for stuff like dialogue and picking up important items there can be sound effects that can go with them so the player knows that these elements are ones that they should pay attention to.

Really like where it is! I like that you have a full narrative/game loop in your game.