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I'm referring to the popular page.

Well that's not an accurate way to judge how games become successful. I mean, you're the one who has made two horror games yourself... so how's that going?

Still referring to the popular section, the question was about getting attention or at least being noticed, not success. I said keeping an audience was about quality and would lead to success, but reading the question that was asked I didn't the topic of success being brought up. So I assumed it wasn't part of the question.