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Suggestion: The aim mechanic seems pointless since you can get it about as good as it can get in about 10 rounds and it seems necessary to progress; it would be nice if aim over 100% increased crit chance.

Since there is already a crit mechanic, this could either work with that mechanic or it could be called Precise Strike or something like that

I love this game, excited to see where it goes. I'm curious whether you are the only dev, because if so, wow. 10/10

PS: Floating point glitch on Statik Energy proc % after a few upgrades

You mean in the Effects tab right? I've noticed that it can happened in certain percentages, it's an easy fix fortunately

Thank you for playing the game! I know the accuracy thing is kind of pointless, it is only in the game because this was originally a college project for a statistics course. Could you elaborate on that idea of mixing the accuracy and crit chance? 

And yes, as of now, I'm the only dev

Sure. The mechanic of accuracy is the percentage chance you will hit your target and deal 1x damage (not literally, but it works similarly to that I would assume).  If the bonfire got good enough aim, it might be able to hit the enemies just right to deal maximal damage (or hit them just right to ignore armor, like real life). This mechanic would allow accuracy to go beyond 100. Another option would be to get rid of the critical chance silver/ gold upgrade and just make the crit chance based on accuracy.

Since this isn't a very good thing to have for most synergies, perhaps you could add a purple effect upgrade that gives you a chance to skip cooldown on the next shot if you get a precise strike (so you fire your next shot immediately after a precise hit lands) Something like:

Chance of 50% to skip fire cooldown on precise strike

Of course, this would still have a tick cooldown so the game doesn't crash, and the chance of this happening could not be increased to keep it from looping, but precise strike chance could get up to 100%, or 1000% accuracy.