Wow, thank you so much for taking the time. This is wonderful feedback. I'd like to return the favour, but there's no game on your profile (actually nothing except this very post).
- Good call, I switched itch to the fullscreen version which doesn't suffer from that, because there's nowhere to scroll to.
bevy has `prevent_default_event_handling` in `Window` settings, which I have disabled unfortunately. Not sure if that catches scroll, but if it doesn't I'm pretty sure, I could just catch scroll in the wrapper html in js and `ev.preventDefault` to handle that - That's true - I mainly did that to throttle mouse scroll events, but I should have tested that more and limit it to just those events or lower the throttled duration
- Sorry about that bug - there's a link to a fixed version in the itch description. (I fixed like 2 minutes after the extended submission period...).
If you have rated and you'd like to try later levels, than you could check that out 🙂
If I were to redo that, I would also skip the snapping and highlight the target hexes instead. The current snapping tween is janky when the movement goes too fast (over the board). - I thought I handled z order properly, but clearly some stuff is still spawned higher than it should be, oops.
- Great point. I actually wanted to do that, but it was just too low prio.
- I wanted to add travelling bees too, but that would have been after audio and you have not heard how that didn't work out 😅
I wouldn't call the first screen a tutorial - I even forgot to mention rotation, but it least made it (second to last addition like 30 mins before the deadline actually).