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(1 edit)

Hi. Ornament tower has turned out really well! I have a question, if you don't mind.

When I upload a web game (Godot) to itch.io, it lags a lot at the beginning. I think this is due to the shader cache. Your game runs flawlessly. How did you do that?

Thank you very much.

thanks! i did nothing besides the usual export. i’m not using any custom shaders, though.

That is disappointing. You export your project as HTML5, I assume?

Do you click on "Export Project..." or on "Export PCK/ZIP..."?

I use "Export Project...", rename the .html to index and then zip the whole thing before I upload it. I use 12 particle effects but no custom shaders.

The game is very small, but to calculate the shaders, the webplayer needs 60 seconds...way too long if you ask me.

Do you have a tutorial I could take a look at?

I'm sorry if the questions are bugging you. If that's too much for you, of course you don't have to answer.

Thank you very much.

if you’re using gpuparticles try converting their nodes to cpuparticles instead. afaik the former isn’t fully supported on html5

Thank you for this suggestion! Ill see what I can do!