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(+2)

I just want to make a suggestion for the camera UI. First off, I really like the small random elements you added to the map, like the robot toppling over and needing to give the Anubis girl attention, it's something that was really lacking in the games this was based on. However, navigating the camera feels kind of clunky.

Specifically, Not being able to see the map when viewing a camera can make it difficult to learn which order cameras are cycled through, and it also adds an extra button press to swap to a specific room. Having the map displayed and clickable in the monitor when a camera is active would make the cameras much more readable and easy to navigate.

Also, please have the monitor remember your last active camera. When you need to close the camera quickly for something, and then reopen the camera it can be a pain to navigate back to the room you were just looking at, especially if you haven't learned the map yet.

Other than that, I really like the mechanics in this game. It feels like it has the soul of the game it's copying, even with its foul play, which I really like. And the character designs are top notch!