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In this build I ran in to walls covering the path forward. I could walk through the wall and continue forward though. There were also spots where the floor and the ceiling directly above were black with no texture. These spots stayed in the same spot even if I walked away and came back to them.  I also had one instance where the hallways twisted in to a small hole. like a funnel. I'm running on a  i5 4690K and GTX 1660

Hi, thanks for reporting those bugs. Do you have build #190 or #191. #191 has lots of fixes for generation, although it is possible that I did not catch everything. Could you send me a log file, please? To contact@voidroom.com. One log file that was done when you run into one of those issues could be enough. Logs are located in subfolder "_logs" in folder where you put the game.

I got crash reports when level can't be generated at all but not when there is just a wall in front. Although I run into a few different bugs that were resulting in a corridor incorrectly generated, it was collapsing onto itself. This could result in a wall on the way (although in cases I had it was so weird, that it was right behind the door. Noticed that only because I was investigating something else.