Thanks for the tip! I'll check that out. I am pretty new to MonoGame and hadn't touched XNA in over a decade so this was fun to play with and learn. I had the screen size, sprites, and everything scaled really small when making the prototype. Before turning it in, I did quickly make the background larger, change quite a bit of the artwork, and just scaled up the player and enemy sprites (in code) to get it at a more reasonable size. Most of the things I'm not happy with were from the last rush to re-size it all.