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(+1)

Hello,

It's quite complicated to do that for all the battles given that every change in the story implies multiplying the number of branches in the narrative.

So, the main battles (like Omiko's) will always result in a game over if a wrong choice is made. However, the secondary battles will be more forgiving and won't lead to an automatic game-over.

It's a delicate balance I have to find to make the game interactive enough without risking making the project unmanageable on my part. That's why the number of choices will remain limited. People can't expect 20+ choices every update.

Thanks for being the first comment!

Yes, but you made the losing animations crazy good so that makes me wanting to lose every fight :p

Glad to be your first comment, from what i remember from the TV show, it was a deep story with strong caracters, the hidden meaning was about not to trust appearences, the main caracter having scizors to get access to the "frame", an old alchimist principle, there was also a lot about cocooning some transformations behind cloth as in a crucible, so i am realy happy to see this franchise, i will try next versions :p