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Thank you. Funny you should mention this because I am myself a recovering addict from music GAS. I’m sure that you know what this means. Anyway, avoiding menu diving is something that I always have in mind making the UX for Atlantic ‘41. The Playdate is an interesting challenge with only 2 buttons.  But if you look at games like Advance Wars on GBA or the impressive creative flow of the Dirtywave M8  (once you get past the initial confusion), there’s no shortage of good examples to follow.