It's immersive and accurate, in ways I really wasn't expecting - but the places where it breaks with reality for the player's benefit are great. (I wish jobs worked like that in real life - just walk in off the street after an all-night party, your veins throbbing with coffee, and flip burgers for an hour.) I'm having a great time playing it and it's a great December distraction.
I have three suggestions. First, the QOL option to minimize/use drop-downs and otherwise chose the order classes appear in under School and Studying. Not needing to scroll down to find outstanding studying or homework would be nice.
Second, I have a suggestion for what to do with Writing (and I suppose the same format would work with Artistic and maybe Photography too): have the character submit stuff for publication after finding a posting in a magazine/on the wall in Chamberlain. The character would decide to write something and it would appear as a project under School, to be completed by Studying (the idea being that the character decides to organize their art creation using the same scheduling notebook as their classes, and happens to write or draw well in the same circumstances). The kicker though, would be to have the Skill only increase by a negligible amount per session, with greater increases coming after they get feedback on what they submitted (so on a 100-point scale, it'd be a 1 point increase per session, but like 5 or 10 points when their story comes back with feedback or gets published).
The writing projects themselves have certain word counts, say 2000, and each 1 hour session would finish +/- 500 words (a critical fail would be 0); published stories bring in $0.08 per word, so $160 per story or so. To keep this from being a cash cow the odds of successful publication would be low, maybe 1 in 4 (so $10/hr over 16 hours or so of effort). A higher skill level would mean more successful sessions but not necessarily an increase in publication rate, since that's out of the player's hands.
As a side-bonus, it would give the Mail Center more prominence. In the real world, of course, e-submitting has been a thing for close to 30 years; the character just likes analog stuff.
...Oh, right, third suggestion! Campus Landscaping as a job. Gets easier to do with each Physical level and counts as mild but paid exercise. Would require purchasing overalls and a hat, and it keeps the character on campus with opportunities to interact with students (the kind who either like or hate paper towel mascots). The boss comes in only two flavors: Marisa or Zangief.