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(+2)

I actually kind of like this style of game, so I feel like I can provide some constructive feedback.

First off: The art was very nice! I think utilizing AI here was a great idea! 😄

However, the gameplay felt a bit lacking. For most playthroughs it was impossible to maintain balance, since a faction that came up exactly once in a choice revolted on day 4. So the only choice I had as a player was which faction was going to oust me. If I got lucky enough to get two events that affected two of the same factions, I would be able to maintain balance by increasing them once, and reducing them next time. However, I feel like it really shouldn’t be up to RNG whether the game is survivable past day 4.

I feel like this wouldn’t be that much of a problem if there was a way to quickly restart the game, skipping all animations.

That is not to say the animations are bad, they are actually very nice! It’s just that having the ability to skip them would cut down on the wait time for restarts.

Overall, I see a lot of potential with this game, and it is amazing how much you managed to accomplish in just 30 days! I feel like with a little bit of tweaking (making faction buffs and debuffs have less of an effect, and adding animation skip), this would be an experience I would come back to! 🙂

(+1)

Thanks for the feedback.

Yeah you are right. We didn't playtest enough to balance the game, so we made it hard, making sure the players would witness the event animations and hopefully laugh at it.

The animations were quite funny, especially the people going off to the edge to party 😆