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(6 edits) (+3)

Been a while since I played, so longpost incoming:


The last few updates have been great. I really like the new models.

The personality system is a good addition. I like everyone being a bit different from each other.

I like the card-based combat too, which is unusual for me. There are a lot of indie games these days that implement a card-based combat system, and end up flubbing it up a bit. This game did it pretty well, though, IMO.

Now onto some gripes:

  • Everything is still WAY too expensive to buy. With the rate at which you generate resources, it just takes way too damn long to be able to afford anything.
  • Yes, there is an integrated cheating system, but that's just a bandaid. The core mechanics of this game are fundamentally broken, and they seriously need to be fixed. Like, without the cheats, this game is basically unplayable.
    I'm not joking. It can take half an hour or more just to build up one room. Especially in the later game, as things start getting even more expensive. You should focus on balancing the core game mechanics first, then work on adding new features.
  • Also, why do rooms generate resources at random intervals? Some times it takes less than 30 seconds, and some times it takes over two minutes. Why is it like that? It seems needlessly arbitrary, and I personally find it very annoying.
  • The combat generally feels like too much of a slog. One fight isn't too bad in a vacuum. However, because everything is so expensive, much of the game is just passing time. Which means you're going to be getting into a whole lot of fights, and because of just how long each fight takes it starts to get tiresome very quickly.
  • It's also a problem because the fights take so long that invaders almost always use up all of the things they brought with them before the fight is over.
    I think it would help to have a bigger hand. Also, significantly buff the amount of damage each card does.
  • Restorative Items also need improvement. They're really hard to come by, and the bandages especially are really underwhelming. You could make bandages heal half or even all of a character's health, and it would only stand to make things more balanced.
  • Or you could make restorative items easier to get. Make them cheaper to buy and craft.
  • Really not sure why you removed the penis tool? I would appreciate having it added back, at least in some form. Being able to dick down my virtual ladies is of the utmost importance to me.
  • I've never seen a reason for why touching characters drains their energy. Especially if the characters are going to get lonely and ask you to touch them. This is a porn game, after all, and doing the seggs is the main point of playing it. When you do sexual things to your servants, and the gameplay drains their energy for doing it, it kinda feels like you're being punished for engaging with that aspect of the game.
  • Also, it would be nice if when you manage to get a character up to the "Worships You" relationship level, they would no longer refuse to take off their clothes if you ask them to. Or even better, make it a scale so that the more they like you, the less lustful they need to be before they willingly strip at your request.

The whole game is still pretty buggy, too. To report a few bugs I've experienced:

  • I've had it happen a few times, where an invader moves into a room where a guard is stationed, but the fight never actually triggers, and so the whole game gets soft-locked.
  • The second invader in the tutorial can spawn with rope, and if they use the rope while in the tutorial fight, the fight ends without defeating them, which soft-locks the game.
  • Some of the chances to hit seem broken. For one example, the Bash attack on the mace. It says it has a 40% chance to hit, but I have literally never managed to land it. Tried to use it dozens of times, but none of them actually hit.
  • The interaction menu (IE: The one for items, talk, end turn, etc.) has a seriously bad habit of moving around, and especially getting blocked by the character's trait list. I would personally fix this by putting the interact menu beneath the trait list menu. That way, the trait list can still expand to show all of the character's traits, but the interact menu won't get broken because of it.
  • The poses seem bugged too? Like, having a character bend over will make them non-responsive to being touched, but also make them generate lust points. At least, I think that's a bug. I'm really not sure why you would do that intentionally.
  • And speaking of the poses, if you're gonna make them cost thousands of gold, it would be nice if one book would unlock that pose for every character.

That said, don't let my bitching give you a false impression. I still really like this game, and I see massive potential for growth. It just needs some polishing.