Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for testing!!!, i builded it with arch linux, so i will update demo binary building on debian to be more universal 

Regarding building manually from sources if you used Nim package from debian it is also outdated, I will update README.md adding how to install latest Nim

I used this to install Nim universally https://github.com/dom96/choosenim

Windows binaries are planned but first i will work on layer system, I did Linux first because 3 reasons:

  1. Programming first on Windows could make hard port to other platforms
  2. GLFW and SDL2 don't want support graphics tablet, so I used Xlib directly, then i will use Win32 API
  3. Nim doesn't have proper Win32 wrappers (my plan is to use C directly to manipulate Win32 API, but i need also do the same for X11)
(+1)

Let me know if you want me to test something. I use debian testing in a couple of PCs (tower [nvidia] /laptop [intel).