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(1 edit) (+1)

Hello !

It seems like a great tool ! But I when I click generate,  the process is stuck in a forever loop it seems. I've let it run for half an hour on a low resolution texture to try, no luck so far.

Any idea what could cause this ?

Thanks a lot in advance !

Solved : If I change the default output path, It will be stuck in a rendering loop. Reverted back to default , it works ! 

Thank you for the info! 

Unfortunately I could not recreate this bug.
There should be a Player.log file inside this folder C:\Users\<User>\AppData\LocalLow\Acetix\3D Volume Generator
Maybe it contains an error message that could identify the problem.

I have this error in the log :

UnauthorizedAccessException: Access to the path 'C:\Users\Vaille\Documents\My Pictures' is denied.

  at FileBrowser.GetAllDirectoryNames (System.String path) [0x00057] in <70b10ceaa322400282e297cbd2661509>:0 

  at FileBrowserUI.BuildDirectoryView (System.String path) [0x00000] in <70b10ceaa322400282e297cbd2661509>:0 

  at FileBrowserUI.Show (FileBrowserMode openMode, System.String startingPath) [0x00032] in <70b10ceaa322400282e297cbd2661509>:0 

  at MaterialUiController.ShowFileBrowserForResultPath () [0x00024] in <70b10ceaa322400282e297cbd2661509>:0 

  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <027a98498d8c4623bf0c4b0061801949>:0 

  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <027a98498d8c4623bf0c4b0061801949>:0 

  at UnityEngine.UI.Button.Press () [0x0001c] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <4d685be77172497b9c5d885029ba77aa>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <4d685be77172497b9c5d885029ba77aa>:0 

UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)

UnityEngine.DebugLogHandler:LogException(Exception, Object)

UnityEngine.Logger:LogException(Exception, Object)

UnityEngine.Debug:LogException(Exception)

UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)

UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)

UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()

UnityEngine.EventSystems.StandaloneInputModule:Process()

UnityEngine.EventSystems.EventSystem:Update()


Also, I cannot rechange the save location. How can I force it to reset to default ? I tried download a new version, or delete files in Local Low, when I start a new instance, he keep this "bugged" Save location in memory

There is currently no reset to default button and it keeps this settings since Unity sets this value in the registry. But I could implement something like this.

Also the error says that the program has now permissions to access the directory  'C:\Users\Vaille\Documents\My Pictures'

Found the registry , deleted, and now its "factory" reset ! Everything is working ! :D Thank you for your help !