This is a lot of fun, i wish the level design was not set up so much like "getting over it with bennet foddy", it's a bit frustrating to redo big sections after falling, and some of the tighter platforming doesn't feel super designed around the movement, larger flow based levels would fit better than the precise platforming and be a bit more satisfying to do I think. Love that ostrich though, and the movement mechanics are a lot of fun to play with :)