Hey AsE!
I like the visuals (especially the lighting) and feel of Star Racing!
Also: "That's gotta hurt!" ^^
-Are any of the tracks too confusing/difficult to navigate?
With keyboard controls I think the most challenging directional change was when I suddenly had to move upward. However, I think your main audience will be using a controller anyway.
-Do any of the racers feel unfairly balanced when used across all track types (agility, top speed, and/or boost centered tracks)?
I didn't notice that much difference between the racers I used, but that might be because I was so far behind the AI racer it didn't feel like it mattered much ^^.
Nonetheless, I think this is where you might be able to push some unique traits out for each racer, however that might be difficult to balance (eg. leaving behind a trail of fog vs. a temporary obstacle for other racers to avoid, etc) (just some ideas, unless the plan is to have these types of power ups throughout the race anyway)
-If you had time to playtest this far, were you able to unlock the extra track/racer?
I t didn't unlock the extra track/racer. I think I'd have better luck with a controller, the AI racer seemed so fast and with amazing handling, I kept getting lapped. ^^
-Did you experience any lag/frame rate drops? If so please share GPU and CPU specs if you know them so I can dial in where this game works the best!
No performance issues for me!
Keep it up AsE! (Clap)
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