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(1 edit) (+2)

Movement is a bit weird, I felt like I wasn't moving "up and down", but instead a bit angled.
Overall combat is good, the indicators are nice since they also show the type of enemy, but I got bored at like wave 4-5, it feels just.. undesirable, no motivation to go for the next wave. Could also use an indicator on where to go next.
Also some weird tooltips on upgrades? Says something like "Mouse 2 to use" but when I get them I can't use anything, only attack.

Thank you for the feedback!

We will look into improving the quality experience and address the best we can in future patches.

Regarding the game feeling undesirable and lacking motivation to go to the next wave. Can you provide any suggestions that you believe would improve the engagement experience?

(+2)

In terms of user experience, I think it’s alright, but it lacks something like a minimap, or a “path indicator”, after finishing waves I got lost a good number of times, and didn’t understand where to go.  As for gameplay, maybe rename waves into some kind of parts? like 3 level parts consisting of 3 waves each. And maybe each level part could give an upgrade. Also you could look into game design difficulty curves, where not exactly each wave should be harder, and, for example,  getting an upgrade right before “easing” level of difficulty could lead to getting more powerful feeling and enjoyment overall.