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(+1)

The theme implementation was done very well, and the puzzles were quite easy. 

The enemies need a health bar or some indication that they can take damage (like a hit animation) because I didn't know they could die, I just baited them and ran around.

At one point, I fell off the map


And the 3rd level could be exploited


(+1)

Thank you for your comment, and for the feedbacks!

For the enemies, I don't think I will implement health bar (I want as little UI as possible). But I'll have to add more feedbacks so we know we hit enemies

haha for the exploit x) I think every levels have some exploits like this :D

Thank you again :)