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(+3)

Great visuals and sound, nice premise, building mechanic is great, I had fun playing this game

Here are couple suggestions going forward
-Not having ability to demolish buildings for a fraction of resources spent on building is a bit frustrating
-Crosshair for FPS view would be great
- and as a vague suggestion- maybe add some "outward" interaction, like scout missions in Frostpunk, something to go out for, so you are not soley focused only on your base.
-and some collision/raycasting issues, when you try to build something behind already built structure
-and WASD camera movement

Otherwise- great job and possibly a next big thing in a RTS genre, keep at it)

(+1)

Thanks for the feedback! We'll consider some balancing as suggested

(+1)

Thank you very much!
To be honest, not refunding resources upon demolish is a bug which we are currently fixing and for the other features, we though on this and may be those will be implemented if we get enough time and reasons to do so. :)
Much obliged for the feedback! <3

(1 edit) (+2)

Also, on a side note of UX- maybe consider implementing something like Tactical View from BG3, where camera looks straight down on a field, that will make building easier and more streamlined, fixing the issue of not being able to build behind tall buildings.

Just a thought, anyway, you did a great job, kudos to you!